Monday, June 13, 2016

Ork formations - thinking outside the box

If you remember the old Stormreach box that introduced Grukk Face-Rippa, it has a formation to allow you to play all the models in the box. It's called "Grukk's Rippin' Krew".  It's actually not bad at all. It allows the entire formation to deep strike turn one!  And if you add it all up it's only 525 points. Plenty of room left for other models.

Now, move on to the Start Collecting Orks! box, and it's formation the Painmob. Again, this is designed to Allow you to use the models in the box.  It's ability is pretty good too, once per game the formation gets a free round of close combat attacks.  It consists of nobs, boys and a dreadnought (Deff dred is still a stupid name).  While the box has 5 regular nobs and 10 boys..there is no limit. So how about nob bikers, a full unit of 30 boys, and a bike for the painboy?!?

That gives some points left over, so throw in a CaD as well.   All nice and ITC legal.

After kunchin' the numbers, here is what I came up with:

Grukk's Rippin' Krew
Grukk Face-Rippa/Nobs/kans/grots as required

Painboy, warbike

Nobs x6, warbikes, 2x PK, 2x Kombi-Skorcha, bosspole

Boyz x 30, 'eavy armor, Nob w/PK&BP

Dreadnought, 2x Skorcha

Warboss, Bike, PK, lucky stick, bosspole


2x 12 boys, Trukk, Nob w/PK&BP

I could go with Zhadsnark and bikes for troops, but I've grown a bit fond of Trukkboyz playing the decurion.

So I deploy the painmob and Cad, and then Grukk's stuff comes in turn one. I'll probably keep Grukk back to join up the unit of 30 boys, grots deepstrike onto an objective and the kans and nobs get right in someone's face for distractions.

Nob bikers are a sizable investment, and I think underpowered for the points, but that T5 is hard to pass up over T4 and a battlewagon.

Let me know what you think.

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