Saturday, September 20, 2014

Thursday, September 18, 2014

Quick update: first airbrushed power sword

Did this today, it's not perfect but came out pretty good. I had some paint peel off with the masking tape so having to fix that with a brush hurt the final product.

Overall though, for a first try I think it came out pretty darn swell

It wasn't fast though, as I spent more time cleaning the brush for color changes then actual painting. Moral of the story: don't do one of these at a time!

That's it for now!

Monday, September 15, 2014

WiP: Khan on Moondrakkan

Another commission piece.

Instead of going with a "counts as", the owner wanted a traditional White Scars look.

the white comes from Badger Minitaire Skull White over white primer.  It's actually a pretty good white, and so far covering up the occasional mistake has been pretty easy.

That's it for now!

Tuesday, September 9, 2014

The Mek Guns are done! The Mek Guns are done!

Well, almost. Still need to do the final varnish.

But other then that they are completely done.  After the last brushstroke, I stopped for a second and realized they were actually, finally done.

Months of time, hours and hours of work in building and painting finally all done. 

I have 5 Lobbas, 3 Kannon, 3 Kustom Mega-kannons and 6 Smasha Guns/Tracktor Kannons, 6 energy packs plus 10 chassis.

I'm still a little shocked it's all finally come to an end.

Anyway, pics then off to bed.

Bare Chassis

Kustom Mega-kannons

Control panels

Smasha Guns

Tracktor Kannons

Ready for my close up!

Sunday, September 7, 2014

Showcase: Ork Painboy

I had some delays while making some decisions on certain parts of the model, but it's all done now.  I really like how it turned out, including adding some Blood for the Blood God.

The tubes and vials were the hold up, but I finally decided on  various washes and glazes for the color, and adding bubbles in them not unlike the stock paint job. It actually ads quite a bit of interest, especially with the color variations I got with the method I used.

The only part of the model I didn't like was the Grot Orderly.  The mouth is just really funny and not sculpted well.  One thing for sure, the swiss-army hand has really grown on me. It's not so bad when you have the model in front of you.

Anyway, pic!

I know I've really put off the Bloodthirster, but this was more important. I also have another commission piece coming up next week, which will eat into my time. I also have plans forming for my Freebootaz Toys for Tots donation this year..

Wednesday, September 3, 2014

On the bench: Painboy, Mek Guns works in progress

It's been a few days since I posted anything, and that's because I've been furioiusly working on Mek guns. Holy Mork it's to the point where I just want them all done and out of my life!  But I still have a lot of work to do.

At least all the chassis are done except for varnish now.  These are far less rusty and far less chipped then the first set. 

Since I will be playing him tonight at league, I decided to get at least the base coats on the painboy.  This is the progress after dinner while watching a couple episodes of Burn Notice on Netflix.

I am considering what I will be doing for toys for tots this year.  It may be ordinary..or something very, very interesting.  Depends on how much time I want to invest in won't take any money no matter what I do.

Saturday, August 30, 2014

Ork Op Ed: Toys before boys.

There is this view of the Ork army, a view of a endless green tide of Orks that run forward with the idea that I have more bodies then you have bullets. That I will decent upon you with a ferociousness and exuberance to fight.

The 4th edition codex, you could actually do this.

The 7th edition codex, not so much.

You have to have SOME sort of survivability, especially if there is terrain on the board.  Even more so if the opponent has a noticeable amount of blast weapons. The old KFF actually did this pretty well, against most armies anyway.  It really was a must have if you played infantry or mechanized, shooty or assaulty. Combined with the mob rule, where the Orks were fearless until they were almost wiped out meant you didn't have to care how many bodies you put in your dead pile.

The 7th ed codex has taken both of those away, so the mass of cheap boys no longer has any chance of making it across the table.  You must instead spend points to buff up the individual Ork, resulting in fewer models at the same point level.

In other words, toys before boys.

Don't get me wrong, it WORKS.  Units of 30 'ard boys with FNP are just absolutely fantastic and provide a level of survivability that even the old KFF couldn't match.  The combination neuters the Orks usual nemeses such as flamers, SMS, Thunderfires and Wyverns.  Add in the fact that every unit of boys can now take 'eavy armor means you have a very tough army.  The same combination also means damage from the Mob Rule table is almost non-existent.

It's just not very..well, Orky.

Is this guy really worth 3pts less then a Space Marine?
The 'ard shoota boy is 11 points. That's 2-3 points less then your average space marine.  Then you add a 50pt painboy to the unit. 

Those points add up quick. 

I don't like it.  However, despite how much I don't like it, it is actually far superior to the old codex.  FAR superior. I might even consider going back to units of 20 instead of 30, that's how survivable they really are.  Oh, I also forgot to mention that they can go to ground, so being able to hide in terrain adds yet another level of survivability boys didn't have before.

In the end, you'll end up using half the army you use to take.  But you will end up with far fewer of them dying over the course of a game.

Next month is 1850 Maelstrom missions, so I need to run Combined Arms detachments to gain objective secured.

Primary: Combined Arms detachment
HQ: Warboss, heavy armor, pk, bosspole, Da Lucky Stik

HQ: Painboy

Troop: 30 'ard slugga boys, Nob w/PK&BP
Troop: 20 'ard shoota boys, 2x rokkit, Nob w/PK&BP

Elite: 12 Tankbustas, Nob w/BP

Heavy: 14 Lootas, 1x Mek
Heavy: 5x Lobba, 4x Ammo Runt

Combined Arms detachment
HQ: Painboy

Troop: 20 'ard shoota boys, 2x rokkit, Nob w/PK&BP
Troop: 20 'ard shoota boys, 2x Big Shoota


So that's one unit to sit back and take objectives, and 3 units to be way aggressive.  We'll see how it goes.