Monday, May 9, 2016

Ork Decurion!

Yep time to dive back into the Orks.

I see no reason to run the Decurion if you're not running Ghazzy and the council.  Sure waggh! is nice every turn anyway but fearless is even better.

My first stab at it:

Core: Waaaggh! Band.

Warboss, Mega-armor
Mek
Meganobz x3

3x
10 Boyz, nob w/pk&bp
Trukk w/ram

3x
10 Boyz

10 Grots

HQ: Council of Waaaggh!
Ghazzy
Mad Doc
Mek, KFF
Warboss, pk, 'eavy armor
Warboss, Mega-armor, lucky stick
Nobs x3, 'eavy armor, Waaaggh! banner

Aux x2:
Mekboyz' Big Stuff
Battlewagon, ram, big shoota

1850 exactly (ITC).

The tax on the core choice is just too high IMO.  6 units of boyz is stupid if you're not making a Green Tide (which, btw, is gone).  Either that, or allow Ghazzy to be taken as a warboss in some other formation other then the council.  Something.

The Decurion falls well short of competitive, but it sure is fun!

Tuesday, April 26, 2016

Superfriends 3.5

Over the weekend was Storm of Silence 4, a major ITC tournament I was actually able to attend. I took my Superfriends 3.0 list and learned something very important.

I went 3-2, losing to ...wait for it..Eldar and Tau.  There wasn't much I could do against the Tau list but I could have beat the Eldar if I had played the aggressive CC game I should be playing.

The Wulfen only made it into close combat once out of 5 games. The other 4 they were shot of the board before they could do anything. Most of the time it took literally all of my opponents shooting to accomplish this.  The answer to this is a second unit of them!   I was thinking about dropping the Ravenwing entirely for a Librarius Conclave, but I might not need too.

So here is Superfriends 3.5:

Great Wolf Detachment:
HQ: WGBL, Runic armor, thunderwolf, SS, Fist
HQ: Rune Priest, Bike, Level 2

Elite: 5 Wulfen, 3xTH/SS 2x Frost Claws
Elite: 5 Wulfen, 3xTH/SS 2x Frost Claws

Fast: Drop Pod
Fast: Drop Pod
Fast: Thunderwolf Cav x5, 5x SS, 1x Fist

Allied Detachment:
HQ: Sanguinary Priest, Bike

Troops: Tactical squad x5, Heavy Flamer, Combi-Melta, Drop Pod

Ravenwing Strike Force:
HQ: Sammael

Fast: Black Knights x4
Fast: Black Knights x4

Only one caster does not mean I'll get what I need, but it can't hurt to try.  Having the 2nd unit of Wulfen also come down turn 1 means a lot of hurt right where I need it the most. In both the games I lost if I had the 2nd unit, I would probably have tabled my opponent.

It's also a lot less money then my 4.0 list, and I'd rather put cash into modifying my Blood Angels into an Iron Hand Medusa Strike Force.

Monday, April 18, 2016

Superfriends 4.0

Well the release of Angels of Death, and more specifically the psychic powers, has me reconsidering my list yet again.

Right now my list has a few decent threats, several fast units that can move around the table as needed. I do like how it plays even if it has not been all that successful so far.

My new idea is to instead concentrate on the Thunderwolf Star by adding a Librarious Conclave.  Sure there is invisibility but I'd rather get the +1T and/or the re-roll to saves.

This would also give me not 1 but 2 units of Wulfen in drop pods to provide additional threats.

So here is what I'm thinking about:

Great Wolf Detachment (Champions of Fenris)
HQ: Wolf Lord: Runic Armor, Fist, Wolf Claw, thunderwolf, Fellclaw's Teeth, 1x fenrisian wolf.
Dropping the SS for the extra off-handed weapon means more attacks, but taking more risks with only a 4++
HQ: Iron Priest: Thunderwolf, Cyberwolf



Elite: Wulfen. 3xTH/SS, 2x Frost Claw
Elite: Wulfen. 3xTH/SS, 2x Frost Claw
Wulfen are completely bad-ass, and having them right in your face in drop pods means you have some tough choices on shooting. Fast: Drop Pod
Fast: Drop Pod
Fast: 6x Thunderwolf Cav, 6x SS, 2x Fist
I have points for the 6th one now

Allied Detachment (Codex: Blood Angels)
HQ: Sanguinary Priest, Bike, Meltabombs

Troops: Tactical Squad, Combi-Melta, Heavy Flamer, Drop Pod

Librarious Conclave (Codex: Space Marines)
Chapter Tactics: White Scars
WS tactics restores the hit & run and skilled rider to the unit that I lose by taking out the Ravenwing.

 Librarian, Level 2, bike
 Librarian, Level 2, bike
 Librarian, Level 2, bike

This is a lot closer to the "netlists" out there, but you know people play those lists for a reason lol. That gives me a unit of 8 thunderwolves, 2 wolves for extra wounds and 4 bikes. Then both units of Wulen drop turn one so perhaps the death star may not take as much shooting .

Now I just need the cash...I would need a box of thunderwolves, wulfen, drop pod, iron priest, wolves, and a box of SM bikes.  Ouch.

Monday, April 11, 2016

Showcase: Space Wolves Wulfen

They are finally all done.  Such a pain to paint, not tedious like other stuff, just annoying.

If there is a next time they will be done with the backpacks and heads separate, and maybe the arms too.

Anyway all painted, based, including all the magnetized bits.







These guys are still completely bad-ass in game, that's for sure. Just being able to attack even if slain at a higher initiative makes the TH/SS almost a no-brainer.  But then the Frost Claws are just insane as well.

I've now completed the big projects I had to do before Storm of Silence.

What's next?  Not sure. I broke out my Helldrake so it can go along with the Air Armada. No hurry though.

Monday, April 4, 2016

Showcase: Wolf Scouts

On March 19th I made a video saying how much stuff I had to paint on a deadline

So far, I've just about finished.  Ya, surprised me too!

I have finished the Wolf Scouts and made good progress of the Wulfen. I have to say I hate painting these guys already assembled.  If there is a next time they will be done in pieces, for sure.






Not very exciting models, that's for sure.  Used the scout heads from the Space Wolves box and the usual battle damage, plus the bases were recycled from re-basing some of my Blood Angels.  They were done in a day.  No complaints!

Anyway quick update, much more painting to do!

Saturday, March 26, 2016

Showcase: Ravenwing








I completed the Ravenwing command squad with it's Apothecary so now my entire Ravenwing detachment is complete. Pretty darn happy with how it came out, even though it was pretty tedious with the line highlighting.   I'm thinking about picking up the Dark Angels side of Dark Vengeance so I can have pretty much just a DA army. Just for fun.

Lots more to paint!

Wednesday, March 16, 2016

Superfriends 3.0

I'm finding the more targets I present the better my list does. In that flavor, I've come up with a great way to add an equally deadly yet super aggressive unit to my list. And make the Thunderwolves even better!

Great Wolf Detachment:
HQ: WGBL, Runic armor, thunderwolf, SS, Fist

Elite: 5 Wolf Scouts
Elite: 5 Wulfen, 3xTH/SS 2x Frost Claws

Fast: Drop Pod
Fast: Thunderwolf Cav x5, 5x SS, 1x Fist

Allied Detachment:
HQ: Sanguinary Priest, Bike

Troops: Tactical squad x5, Heavy Flamer, Combi-Melta, Drop Pod

Ravenwing Strike Force:
HQ: Sammael

Fast: Black Knights x5, meltabombs
Fast: Black Knights x5, meltabombs

Elite: Ravenwing Command Squad, Apothecary



So the Wulfen go in the drop pod and come in turn 1.  That gives my opponent a serious problem: Shoot the Wulfen or the Thunderwolves.  Since the Iron Priest got moved to HQ, the scouts become a 70 point tax to give the Thunderwolves WS5 - totally worth it!  I can move the WGBL to the Command squad if I need to hit multiple units in CC, and he'll still get FNP. 

Wulfen are completely bad-ass. For the points they really present a serious threat. 

I've got the models now and I have a lot of work to do before Storm of Silence 4!