Monday, January 19, 2015

Showcase: Thunderwolf Commission

Finished this guy in short order, only a few hours.  I would have to charge like 6x as much as I do to make as much as I do at work, and no way would it be worth it lol

Still, very happy how it came out.  Anyway, pics.








The fur was wet blended with 3 different greys but it does not show well after wash (even a thinned down wash) and drybrush.  Armor is The Fang with a blue wash and Fenrisian Grey highlight.

Saturday, January 17, 2015

Showcase: Death Company

Five more Death Company are done. I now have 15 ready to go.

These are the old metal models using plastics from the new kit, along with generic tactical bits.  I do have 5 more plastic DC, but I need to rip off the backpacks and magnetize them. I still like bolters over a pair of close combat weapons, so I'll continue to build them that way.




Next up is another commission.

Tuesday, January 13, 2015

On the bench: Commission test model - Icy Ork Goff biker

I'm going to be building and painting my cousin's Ork biker army. He came up with the idea of the blue skin, which I used on my Orcs & Goblins army, and he wants on his Ork army.

he's had the models for years, just sitting around, and finally wants them done.  Unlike my previous commissions which were paint only, these all came on the sprue.

I've built 12 of them so far, mixing in some choppas and sluggas from the Boys box for a bit of variety.

The contrast between the black armor and the light blue skin I think is just amazing. It's only a work in progress, but really only some detailing and a second layer on the skin is left. I chipped up the edges of the armor, but did it pre-wash. I think it needs to be done post-wash for a bit more brightness. I'll fix that.  I'm also not sold on the red belt on the rider. Lastly, I need a much lighter blue for the skin layer, I don't want to have to mix paints like I did with my Orcs.  The only GW one is an edge paint, and that might work if I didn't have to order it.  I'll see what my FLGS has from Vallejo and Badger.


I'm also steadily working on my Death Company models. But I really have not wanted to work on them much so building and painting the Ork bikers has been on the bench more then they have.

Anyway, that's it for tonight. Later!

Saturday, January 3, 2015

Showcase: Blood Angels Tactical Squad

It took me a long time but I finally finished the whole unit tonight. Glad to have it done. The way I paint my Blood Angels is time consuming and tedious.  But it's the way I did the whole army so I can't change it now.

I would still like a unit of Sternguard and probably 2 more drop pods to go with the army. Maybe a unit of Grav Gun bikes, but that's a lot of money and a lot of work.

Of course the unit is magnetized, with a lot of options. Usually this unit will go flamer/combi-flamer/heavy flamer.  Pretty potent.

Anyway, pics.



Also have melta and combi-melta options.


Power sword and bolt pistol. Maybe a power axe someday as well.


and lastly the finecast heavy flamer.


I don't have a lot to paint at all right now, but I will probably tackle the Death Company next including pulling off the backpacks and magnetizing the jump packs.  I should have waited for the new codex!  But to be honest I have had these guys built and primed for months.

Thursday, January 1, 2015

More Blood Angels tactical marines: Heavy flamer

I went out to my FLGS and their inventory reduction sale, but didn't have much to spend. I looked around and found exactly what I hoped to find: the Sternguard weapons set.

There was a lot of poo-pooing the bits when they came out, and I can see why especially with the combi-plasma.  The rest of it though, seems just fine to me.

I wanted a heavy flamer in my squad and was planning on buying a Sternguard box, because I want Sternguard, and using the heavy flamer out of that.  I might still do so for my other tactical squad, but for now this bit works fine.  It does take a bit of work but using a set of bolter hands and repositioning the fingers on the grip worked out just fine.  I'm darn happy with it.

I also wanted the combi-flamer and combi-melta for the sergeant.  Using plasma pistols from the Death Company kit that didn't take long.

Doing all this means more work for me however lol, as now I have another marine to paint. At least the rest of the squad is just about done.

I will probably pick up another drop pod, and 2 of them if I get the Sternguard as well.  That will give me a lot of drop options.

Right now I have two tactical squads, one set up with a combi and regular melta or plasma, and the other set up with combi and regular melta or flamer, and a heavy flamer.  I think that's enough options.


Off to bed, I've done enough today. Go DUCKS!! Go HAWKS!!

Saturday, December 27, 2014

On the bench: Blood Angels tactical marines

The new codex has me painting my long-forgotten Blood Angel tactical squad.  I still don't want to play with them. And no, scouts are not a good answer either.

The first 5 are done, all bolter guys.  One of the models is a plasma cannon but that is getting done up as a devastator instead. I plan on getting a box of Sternguard and using the heavy flamer out of that to go with this tactical squad.



These guys I got in a trade and took a lot of work to get cleaned up enough to paint. Still not perfect.  Two of them are snap-fit guys not sure from where.  The rest got a Blood Angels shoulder pad from the death company kit.

After this unit is done and the Sternguard (plus another drop pod) are done, I might not do any more BA. A full bike unit with grav guns is something I am considering for later down the road.

Besides, I don't know how long my Blood Red will last.

Anyway, that's it for now. Not many posts this month as I've been busy painting. My BA take a long time to paint.

Thursday, December 18, 2014

So I break out the Blood Angels..I still hate tactical squads.

Just open gaming for December so I decided to break out my Blood Angels.  Picked up a game also against Blood Angels.

My list:

Baal Strike Force

HQ: Priest
HQ: Priest w/jump pack

Troop: Tacticals x10, combi-plasma, plasma gun, heavy flamer, drop pod
Troop: Tacticals x 9, combi-melta, melta, rhino

Elite: Death Company x 10, 8x bolter, 2x power swords, rhino

Fast: 10 RAS, 2x melta, Vet w/fist
Fast: 2x Attack Bikes, 2x MM

Heavy: Devastators x6, 4x ML, Las-Plas Razorback
Heavy: Pred, lascannon sponsoons, overcharged engines
Heavy: Baal Pred, Heavy bolters

LoW: Dante

My opponent:
Combined Arms
HQ: Libby Dred, meltagun
HQ: Mephiston

Troop: 10 tacticals, vet w/fist, combi-melta, meltagun, MM, drop pod
Troop: 10 tacticals, heavy flamer, plasmagun, rhino

Elite: 10 death company, 2x power swords, fist

Fast: 10 RAS, 2x melta, Vet w/fist
Heavy: Baal Pred, Flamestorm
Heavy: Stormraven, AC/MM

Rolled Big Guns never tire, dawn of war.

Deployment:




End of turn 1:

End of turn 2:
End of turn 3:


End of turn 4:
 End of Game:

I have to say the combination of furious charge, +1 WS from the priest and +1 initiative from the formation is quite the amazing combination. 

Dante is an absolute beast!   He gets boosted by the priest and the formation as well, resulting in WS, strength and Initiative 7 on the charge...with 6 attacks.  WOWSERS!  Also now that he has eternal warrior he can tank for the whole squad. 

Death Company are pretty darn awesome too. I think a full unit with jump packs is a real powerhouse that can be on their own and do a lot of damage and/or soak up a lot of firepower.

I still hate tactical marines and am still pissed to no end that I have to take them.  Also I'm sure there is enough low-ap shooting out there to really deal a lot of wounds unlike what we had in this game.

The new book is better then the old one, no doubt. But just like in the Ork codex there seems to be an awful lot of change for change's sake, which is just plain dumb.