Friday, December 15, 2017

Showcase: Garden of Moor


So that's what I've been slowly working on for a while. Put the Garden of Moor on a base and replaced the angel statue with a space marine.  It's a kit provided by my FLGS I put together and painted up.  Nothing but some basic drybrushing, but since it's not mine I didn't want to put a lot of work into it considering it probably won't last long.

Anyway working on some DA for the new codex next.

Sunday, November 26, 2017

Showcase: Evil Sunz Killa Kanz

Yep I actually finished them. 

That gives me 12 kanz for 2 full units.  These guys aren't really all that bad.

Friday, November 17, 2017

Sorry, trying to get my mojo back.

Not much has been going on for me in the hobby front lately.  Real life is dragging me down and I spend my time on youtube.

I just stare at my nearly completed Kanz and sigh with a complete lack of interest.

Plus I've been trying to get back into MTG so when I am on youtube it's either mtg or car videos.

I do have an upload schedule set so that's been a help.  So has getting back to a scale model car club meeting. 

Monday: Monday madness (hobby, rants, whatever)
Wednesday: New talking about orks
Friday: New battle reports

so far so good, especially since I can record for future uploads.

anyway I hope to get a kan showcase up soon.

Be well!

Sunday, October 8, 2017

100 Power Level Dread mob tournament list

As the leaves turn and my financial situation stabilizes a bit, time to start thinking about tournaments again.

This time it's at a store I've never been too, but yet it's not that far away.

And it's using power level instead of points. Orks usually lose out on that front.  Oh, also no forgeworld so the killtank stays at home.

I also got another box of kans from my cousin so it's time for more!

The biggest downside to this list is having just 4 command points. Every game I find myself wanting more.

But here it is:

Spearhead Detachment 
HQ: Mek on bike, KFF, PK
HQ: Wierdboy w/warpath

Elite: Nob w/Waggh! banna
Elite: 15 kommandos, 2x burna, nob w/BC

Heavy: 6 kans, rokkits
Heavy: 6 kans, grotzookas
Heavy: Gorkanaut
Heavy: 2 dreads, 2x skorcha
Heavy: 2 Mek Gunz, 2x KMK

99PL, 1921pts

Not a lot of models but there sure is a heck of a lot of wounds with a 5++

If I had another kff mek on bike I might run that instead of the wierdboy just to get better coverage but I will be spending my time finishing off the Kans.

Next couple of weeks of league I'm going to swap out the Gorkanaut with a Mork- and dropping one of the KFF meks.  We'll see how that goes.

Sunday, September 3, 2017

Showcase: Blood Axe Magnetized, Motorized Gorkanaut complete!

Well it's been a slow month for me on the channel, the blog and actual hobby.

I've been enthralled by my old self, the car guy. The guy that worked on cars throughout high school and beyond right up to the point of getting first into M:TG and then 40k. 

I did finally finish the 'naut today though.

Tuesday, August 8, 2017

Dread Mob? Let's try it!

OK, I got seriously bored with the gunline.  It's worse than the old decurion.  But now that I have the 'naut at least built I can try fielding a more mechanized list. 

Going heavy support heavy means fewer command points, but we'll see how that goes. I tend to use them pretty quickly.

Spearhead Detachment
HQ: Big mek on bike, KFF
HQ: Big mek, KFF

Elites: 10 Kommandos, 2x burna, Nob w/BC
Elites: 10 Kommandos, 2x burna, Nob w/BC

Heavy: 4 Lobbas
Heavy: Gorkanaut
Heavy: 2 Dreads, 2x CCW, 2x skorcha
Heavy: 6 kans, 3x rokket, 3x grotzooka
Heavy: 3 kans, 3x big shoota

Super heavy aux detachment
Kill Tank, Bursta kannon, 2x extra twin BS

2000pts, 4 command points

That's every walker I own on the field.  I might try to get more in the future, we'll see.  So I have the lobbas for a bit of back field objective sitting and some more anti-infantry, plus the kommandos for disruption.  They probably won't be first turn though, using them 2nd turn as the walkers get closer sounds like a better plan.  And the Kill tank with it's own KFF mek for even more ranged punch.

Tuesday, August 1, 2017

Gun line part duex

After realizing the VSG was nerfed to uselessness, I needed a new list.

The basis would be the same - 10 artillery and 30 lootas - but this time with much more KFF action.  3, in fact, to make sure everything is covered. 

I also went to 2 units of 30 boys and Da Jump, along with 2 units of 9 kommandos.  Lots of backfield pressure.  I ended up with a few grots because I needed a 3rd Troops choice and for some bubble wrapping.

ya, kinda like this..

Here is the list:

Spearhead Detachment
HQ: Big Mek, KFF
HQ: Big Mek, KFF

Elite: 9x Kommando, 2x burna, Nob w/BC
Elite: 9x Kommando, 2x burna, Nob w/BC

Heavy: 10 Lootas
Heavy: 10 Lootas
Heavy: 10 Lootas 
Heavy: 5 Big Guns, Lobba
Heavy: 2 Big Guns, Kannon
Heavy: 3 Mek Guns, KMK

Betallion Detachment
HQ: Warboss, pk, squig
HQ: Wierdboy
HQ: Big Mek, KFF

Troop: 30 sluggas, nob w/pk
Troop: 30 shootas, 3x rokket, nob w/pk
Troop: 14 grots

Elite: Mad Doc

1999pts, 7 command points

I made some slight changes, going from Smasha guns to kannon.  I didn't have too much luck with the smashas, so trying these out instead.  Surprisingly, kannon are almost the same price.  Gives more flexibility too with the d6 shot option.

The biggest downside is 17 drops, which means I'll be fighting to go first. At least I play under ITC. I also doubt I'll be doing reserves first turn, instead using the army to soften up targets before jumping or bringing on the kommandos.

Anyway I'll be putting this list on the table tomorrow.  We'll see how it goes.