Friday, November 17, 2017

Sorry, trying to get my mojo back.

Not much has been going on for me in the hobby front lately.  Real life is dragging me down and I spend my time on youtube.

I just stare at my nearly completed Kanz and sigh with a complete lack of interest.

Plus I've been trying to get back into MTG so when I am on youtube it's either mtg or car videos.

I do have an upload schedule set so that's been a help.  So has getting back to a scale model car club meeting. 

Monday: Monday madness (hobby, rants, whatever)
Wednesday: New talking about orks
Friday: New battle reports

so far so good, especially since I can record for future uploads.

anyway I hope to get a kan showcase up soon.

Be well!

Sunday, October 8, 2017

100 Power Level Dread mob tournament list

As the leaves turn and my financial situation stabilizes a bit, time to start thinking about tournaments again.

This time it's at a store I've never been too, but yet it's not that far away.

And it's using power level instead of points. Orks usually lose out on that front.  Oh, also no forgeworld so the killtank stays at home.

I also got another box of kans from my cousin so it's time for more!

The biggest downside to this list is having just 4 command points. Every game I find myself wanting more.

But here it is:

Spearhead Detachment 
HQ: Mek on bike, KFF, PK
HQ: Wierdboy w/warpath

Elite: Nob w/Waggh! banna
Elite: 15 kommandos, 2x burna, nob w/BC

Heavy: 6 kans, rokkits
Heavy: 6 kans, grotzookas
Heavy: Gorkanaut
Heavy: 2 dreads, 2x skorcha
Heavy: 2 Mek Gunz, 2x KMK

99PL, 1921pts

Not a lot of models but there sure is a heck of a lot of wounds with a 5++

If I had another kff mek on bike I might run that instead of the wierdboy just to get better coverage but I will be spending my time finishing off the Kans.

Next couple of weeks of league I'm going to swap out the Gorkanaut with a Mork- and dropping one of the KFF meks.  We'll see how that goes.

Sunday, September 3, 2017

Showcase: Blood Axe Magnetized, Motorized Gorkanaut complete!

Well it's been a slow month for me on the channel, the blog and actual hobby.

I've been enthralled by my old self, the car guy. The guy that worked on cars throughout high school and beyond right up to the point of getting first into M:TG and then 40k. 

I did finally finish the 'naut today though.





Tuesday, August 8, 2017

Dread Mob? Let's try it!

OK, I got seriously bored with the gunline.  It's worse than the old decurion.  But now that I have the 'naut at least built I can try fielding a more mechanized list. 


Going heavy support heavy means fewer command points, but we'll see how that goes. I tend to use them pretty quickly.

Spearhead Detachment
HQ: Big mek on bike, KFF
HQ: Big mek, KFF

Elites: 10 Kommandos, 2x burna, Nob w/BC
Elites: 10 Kommandos, 2x burna, Nob w/BC

Heavy: 4 Lobbas
Heavy: Gorkanaut
Heavy: 2 Dreads, 2x CCW, 2x skorcha
Heavy: 6 kans, 3x rokket, 3x grotzooka
Heavy: 3 kans, 3x big shoota

Super heavy aux detachment
Kill Tank, Bursta kannon, 2x extra twin BS

2000pts, 4 command points

That's every walker I own on the field.  I might try to get more in the future, we'll see.  So I have the lobbas for a bit of back field objective sitting and some more anti-infantry, plus the kommandos for disruption.  They probably won't be first turn though, using them 2nd turn as the walkers get closer sounds like a better plan.  And the Kill tank with it's own KFF mek for even more ranged punch.


Tuesday, August 1, 2017

Gun line part duex

After realizing the VSG was nerfed to uselessness, I needed a new list.

The basis would be the same - 10 artillery and 30 lootas - but this time with much more KFF action.  3, in fact, to make sure everything is covered. 

I also went to 2 units of 30 boys and Da Jump, along with 2 units of 9 kommandos.  Lots of backfield pressure.  I ended up with a few grots because I needed a 3rd Troops choice and for some bubble wrapping.

ya, kinda like this..

Here is the list:

Spearhead Detachment
HQ: Big Mek, KFF
HQ: Big Mek, KFF

Elite: 9x Kommando, 2x burna, Nob w/BC
Elite: 9x Kommando, 2x burna, Nob w/BC

Heavy: 10 Lootas
Heavy: 10 Lootas
Heavy: 10 Lootas 
Heavy: 5 Big Guns, Lobba
Heavy: 2 Big Guns, Kannon
Heavy: 3 Mek Guns, KMK

Betallion Detachment
HQ: Warboss, pk, squig
HQ: Wierdboy
HQ: Big Mek, KFF

Troop: 30 sluggas, nob w/pk
Troop: 30 shootas, 3x rokket, nob w/pk
Troop: 14 grots

Elite: Mad Doc

1999pts, 7 command points

I made some slight changes, going from Smasha guns to kannon.  I didn't have too much luck with the smashas, so trying these out instead.  Surprisingly, kannon are almost the same price.  Gives more flexibility too with the d6 shot option.

The biggest downside is 17 drops, which means I'll be fighting to go first. At least I play under ITC. I also doubt I'll be doing reserves first turn, instead using the army to soften up targets before jumping or bringing on the kommandos.

Anyway I'll be putting this list on the table tomorrow.  We'll see how it goes.

Monday, July 31, 2017

Oooops! Forget the Void Shield.

I didn't know the VSG got hit with a giant nerf bat in the faq.  It was reduced to a 6" bubble and a 5++. That basically renders it completely useless!  It might be ok for some armies, but not for Orks.


That means having to use KFF meks instead.  Which, in hindsight, is probably going to work out better because adding elite slots will need to add HQ slots as well.

The difference between a 5++ and 4++ is pretty significant, so I'm not sure how much it will really help though. 

You can take 2 KFF meks for the price of a VSG and have points left over, and probably end up with better coverage and more deployment options.  

Pew Pew





So I have to apologize to my opponents this weekend. Luckily it was a fun event and not a competitive tournament. 

But back to the gun line.  With the reduction of the invul save, it's going to be imperative to go first.  Not sure how I will accomplish this, so time to tweak the list. 

Saturday, July 29, 2017

Ork gun line?

So I'm playing in a tournament this weekend, that was set up a long time ago as 7th.  However we have the option to play 8th - which all my games have been.

Anyway I wrote out a 7th edition list and then slightly modified it for 8th.  In 7th it was ok, but in 8th it's doing pretty well.  I'm sure that has a lot to do with 8th though.



Here's the list:

Spearhead Detachment
HQ: Warboss, PK, Squig

Troop: 30 Sluggas, Nob w/PK
Troop: 12 Sluggas, Nob w/BC
Troop: 12 Sluggas, Nob w/BC

Elite: Mad Doc
Elite: Waggh! Banna Nob

Fast: 2 Deffkoptas

Heavy: 10 Lootas
Heavy: 10 Lootas
Heavy: 10 Lootas
Heavy: 3 Mek Gunz, KMK
Heavy: 2 Mek Gunz, Smasha Guns
Heavy: 5 Big Gunz, Lobbas

Fortification Network detachment
Void Shield Generator

Again, this was built primarily from the 7th ed models I was bringing with me.  

However this list just has a BRUTAL amount of shooting.  Smasha guns are just fantastic at taking down any big model, KMKs can really pile on the damage and lootas handle just about everything else.  the key though, by far, is the VSG itself.  It provides a level of protection unlike anything else we can field.  Combined with the FNP from mad doc, the lootas stick around quite a while.

It took me a while to decide to NOT take Da Jump with this list. Pretty much jumping the unit of 30 boys would mean leaving the gunline completely unprotected.   The Waggh! banner nob though was totally worth it, helping every single game.

The trukks are not really working out though, they just are not as fast as they use to be and the 8th disembark means they are even slower.  I think the answer is to replace them both with Kommandos.  That gives me quite a bit more distraction than those trukks. It also means re-arranging the detachments so I can fit them in.  Dropping the koptas will also give me more kommandos.  Remember, free burnas!