Sunday, November 16, 2014

Showcase: Evil Sunz 'ard shootaboys

Completed the refurbishing of another unit, this time making a unit of my Shootaboys Evil Sunz and added bits to help them be more 'ard!

I didn't clean all the mold lines, mainly due to the fact that I don't have the color used for the clothing.  I just painted the armor bits red and kept the rest as was.  Then they got a shot of Dul-Cote, which, for some reason, has come out more satin than flat lately.

I have 26 shootas, 3 rokkits, 3 big shootas and the Nob with klaw and the awesome Evil Sunz bosspole.


Saturday, November 15, 2014

On the Bench: Evil Sunz refurbishing project nearly complete.

Only a few models left to finish, but today I did the Nob and just love how he came out, especially the Evil Sunz bosspole!

Don't look too close, these are only tabletop quality!

I'm also starting the trukk but I'm trying to do that as a video tutorial..

Thursday, November 13, 2014

On the Bench: Evil Sunz refurbishing project in progress.

Finished the first 10 models that I'm refurbishing into Evil Sunz 'ard shootaboyz.

I've got an entire unit that needs touch ups and varnish, so I decided to do them up as Evil Sunz and will do one of my Trukks to match. 

I'm doing a quick mold line clean up and then touching up the models before adding in red and yellow over the armor bits.   The biggest problem I have is that the color of the unit is something GW no longer makes and AFAIK hasn't made in a very long time. I can't for the life of me remember the name.

Anyway, so far so good. The are going pretty quick, it's just kinda boring.  I might do a tutorial on painting the Trukk, not sure yet.

I also have only 26 shootaboyz, thought I had 27 for those times I don't run a nob.  Might have to get a replacement.

Sunday, November 9, 2014

Converting Dark Vengeance Chosen to Plague Marines

In order to make a normal squad of Plague Marines I need to do some work on a couple of the models. While the bolter and power fist guys are fine as-is, the guy with the axe and the lightning claw guy just wouldn't work.

Also, the guy with the cloak seems to be more of a character then trooper.

So I went with converting the cloak guy into a HQ, with the main idea being a sorcerer with a force axe. I guess he could double as a lord as well. 

I took the axe and moved it over to the guy with the cloak, and then gave him an ornate backpack. Perfect, easy.  The guy that had the axe, had his hand chopped off and then I made magnetized plasma/melta options for him.  Also a regular backpack without a bolter attached.

I had to completely cut off the lightning claws, and had to use a tiny bit of greenstuff to fill a gap that came up. Then I gave him a bolt pistol and plague knife (a trimmed down power sword).

So now I have a playable unit of WYSIWYG Plague Marines along with another character to replace the now sold-off Kranon who was painted as Slaanesh.

Not a bad bit of work, very happy with how everything came out.

Friday, November 7, 2014

On the bench: next project up!

Finished the Nobs, dived into the next project.

I have a full set of the Chaos models from Dark Vengeance, all of which are assembled and primed. But otherwise forgotten. Until now.

I did the chaos lord as Slaanesh but abandoned that idea as unworkable, instead going with the much better option of Nurgle.  These are the test models, kinda. I did do a bunch of Nurgle bikes on commission last year so I'm just following what I did there for the most part.

These guys might also factor into some Book of the Beast videos soon..

Thursday, November 6, 2014

Wednesday, November 5, 2014

The Stompa will hit the table!

I will be shortly leaving for league night, which is playing under Frontline Gaming's rules for the LVO/BAO this month, in anticipation of a tournament on the 22nd (yes I'm going).

It took a while to build a list I liked while fitting in the Stompa. It's quite expensive in a 1850 list. But I finally did it.

Ork Horde Detachment
HQ: Big Mek, KFF, PK, Da finkin' cap, grot oiler, heavy armor
-moving away from da lucky stick, as I'm hoping the mek never makes it to combat. But has the PK just in case.  Who doesn't want a super heavy with an invul?

HQ: Painboy
HQ: Painboy, bike, bosspole

Troops: 30 Slugga boys, 'eavy armor, Nob w/PK&BP
Troops: 10 Grots
Troops: 10 Grots

-one unit of grots will ride along in the Stompa

Elite: 5 Burnaboyz, 3 Meks, 3 grot oilers
-Combined with the Big Mek, that's 4 repair chances a turn.

Fast: 13 Bikes, Nob w/PK&BP
These guys are too good to leave out.  Do you shoot at the bikes in your face or try to damage the Stompa before it gets to you? Also, fast objective grabbers.

LoW: Stompa, 2x supa-rokkits
-it's all about the stomping stompa

Looking at the guns of the Stompa, I almost gave up even trying to play with one.  It's got 2 main guns, 1 of which has a good chance of running out of ammo. That leaves a 7" S10 AP1 shot a turn. While it sounds cool, it still can only target 1 unit a turn.

The one thing I worry about more then anything is Knight Titans.  The only other thing I have to deal with them is Meganobz and those are at the mercy of the stomp table and how many 6's the other player rolls.

So I'll give this a try tonight. I don't think I'll do very well but the Stompa might just be enough of a psychological factor to give me an edge.