Sunday, October 19, 2014

Next project done: Burnaboys for Toys for Tots.

I just finished my latest project, 6 burnaboys for the Freebootaz forum Toys for Tots charity drive.

I have a much more modest donation this year because this is all I have to donate. 

I did some things different and I really like how they came out. I used colors I've never used before - greens - and a skin I've never done.

I washed the entire model - skin and all - with Agrax Earthshade and then used the waywatcher green glaze over the skin. The resulting shadow is just fantasic. A layer of goblin green and a subtle highlight of scorpion green finish off the skin.

I also used astrogranite texture paint for the first time. It's pretty darn cool looking after a light grey drybrush.

anyway, pics!

Thursday, October 16, 2014

Ork Op Ed: Can you run super aggressive?

I've been playing a bit different last few games, running an aggressive assault army. So far, it's worked out pretty well, but won't work against everything.

Still, the idea of playing in-your-face is nothing new with Orks, but the new book allows for a level of durability never seen before from the boys.

Battlewagons, ho!
I've talked about Warbikes and durability.  Well, it wouldn't take much to really exploit this. Add in some troops in battlewagons and you will be playing the whole game on the other side of the table.

Ork Horde Detachment (2000pts)
Warboss, PK, Da Lucky Stikk, Warbike, bosspole
Painboy, Warbike, bosspole
Painboy, Warbike, bosspole

20 Slugga boys, 'eavy armor, Nob w/ PK&BP

20 Slugga boys, 'eavy armor, Nob w/ PK&BP
10 Grots/Runtherd

5 Meganobz
Battlewagon: Big shoota, reinforced ram

15 Warbikes , Nob w/ PK&BP
15 Warbikes , Nob w/ PK&BP
Battlewagon: Big shoota, reinforced ram
Battlewagon: Big shoota, reinforced ram

The one downside is not having any protection for the battlewagons, from like a KFF but hopefully some cover will be available. It's not an issue if you go first however.

But two full units of bikes, both with FNP and one with WS5 will be a huge threat.  But with the warboss tanking with his 3+ cover rerollable and FNP should mean that turn of shooting will be pretty much for naught.

The meganobz add in a little punch for tougher units, and after they get out you can always move a painboy over.

Orks have always wanted to play on the other side of the table, and now they might just be able to pull it off.

Friday, October 10, 2014

Ork Op Ed: Bikes are really good. Maybe the best unit in the Codex.

I recently made my Book of the Beast warbiker video, and after going over the rules it was obvious they are really good.

For my last couple of games, I've actually played them and theory translates into function even better then then I thought.

First, bikes are cheap.  They dropped 7 pts each from the previous book.  For that, they are T5, WS4, S4 on the charge with 3 base attacks.

Second, they are really survivable.  The aforementioned T5, a 4+ armor save and thanks to the new "exhaust cloud" rule they have a 3+ cover save when jinking.

Third, they still have great firepower with 3 twin-linked S5 AP5 shots each with a 30" threat range.  They can be a threat to most flyers with that..

Forth, they are FAST. Just like any bike the 24" a turn movement means you're in your opponents face right away. Did I mention they have 'ere we go, meaning they get to re-roll one charge die? On a BIKE!?!?  They are cheap enough and hardy enough to really be the hammer in the hammer and anvil. Boost them across the board while marching your infantry behind them.  Your opponent will be far to busy dumping firepower into the bikes to worry about anything else..

Last, you can really buff them up.  Now that you can take a painboy as a character, and give him a bike, giving the bike unit FNP is really amazing.

If you really want to go crazy give them a biker boss with Da Lucky Stikk for WS5 and LD9.  It will also allow the biker boss to tank those S10 shots!

The one downside is the low leadership.  Once they drop below 10 models it isn't hard for them to run away even with mob rule.  However if you have at least 10 models they won't run, as the S4 hits probably won't do very much with T5, 4+ armor and FNP.

So are they the best unit in the Codex?  I'm not sure, but it's hard to ignore all that speed, firepower, hitting power and survivability.

Sunday, October 5, 2014

To refurbish or not refurbish?

Tonight I put the finishing touches on refurbishing my very first Warhammer 40k model - A metal Ork warboss with big choppa. Which is also my first conversion - adding 'eavy armor and making a grenade launcher for stikkbomz.

Didn't do much, cleaned up the chipped paint, washed, highlights and then a varnish to seal it up.

I've heard some people say you shouldn't redo your old models, but keep them as examples of how you've improved over the years.



I'd rather have playable models then relics, but that's me. What is your opinion?

Wednesday, October 1, 2014

Showcase: Trukk and Trukk Boyz

So my first painted Trukk is done, along with a unit of matching boyz.  I used hairspray chipping, but didn't do a whole lot, I wanted a small amount of chipping.

I really like the purple, and decided to go with that color after the rims of the boys was done in it. I used brown and grey flames on the roof to match the brown and grey in the boy's clothing.

My usual rust and pigment work and it was all finished.


Tuesday, September 30, 2014

On the bench: Trukk work in progress

I finished the Tank Bustas and Trukk boys so I grabbed one of the Trukks.  I am going to be using the same basic colors for the Trukk as I used on the boys that will ride in it: Hormagaunt purple, dark brown and codex grey. 

I am going to be using some hairspray chipping, but not a lot. 

I also remembered I have one more Gorkamorka-style warbike in my bits. I never built it since the old squad size was 12, and now they are 15. I will be tying to get 2 more of them, plus 10 more of the metal 3rd-edition metal stormboyz to match my current models.

I'm also trying to work up a new list to include bikers for next month, maybe even battlewagons. I've got a firm grip on the horde, now I want to mix it up some and try out some speed.

That's it for now!

Saturday, September 27, 2014

Studio Update and 200,000 views!

I just noticed the other day I went over 200,000 views on this blog.  Wow. Thank you everyone for reading and being interested in my hobby.  I went into the archive and the post that was 100,000 views was in July 2013. 4 years for the first 100,000 yet only 15 months for the second. I hope to get the next 100,000 in less then a  year.

Last few days since I finished Khan I have not had any major projects, so I grabbed some minor stuff to do. I finished building and assembling my Farsight model. I bought it when the new Tau book first came out..that's how long it's been sitting.

I have also been playing with my Trukk boys unit and tankbustas, only to realize the models needed some work. They were both done in just a base coat and wash. I've gone through, fixed the chips on the metal models, added layers to the skin, fixed up teeth and other details, added a unique base rim color to both units and finally given them a proper varnish.  Much improved for not a lot of work.

Since this unit of boys is a dedicated Trukk unit, I will probably paint up one of the trukks specifically to go with them.  Might also mean I'll actually paint one of the trukks...

Also today is my 6th year anniversary on Youtube.

This has been one hell of an awesome week for me.