Monday, May 21, 2018

Showcase: Ravenwing Darkshroud

Nice thing about painting Ravenwing is it's mostly black. Didn't take long to finish up the Darkshroud. I especially like the blue and gold window, really stands out in the overall Ravenwing pallet. I left the relic separate for transport, but I'm worried about how easy the heavy bolter will come off.  We'll see.




It will be on the table this week for sure. I dropped the razorback - which I was already planning on doing - and a regular bike to make room for it in the list. Overall it didn't change much. 

Thursday, May 17, 2018

Next project up: Darkshroud

Now that I've finished my bunkers, and am at a very good spot with my Tau, time to do some Dark Angels.

I was able to pick up a Darkshroud after being out of stock for months. I should note it was in stock for exactly 6 days before it's no longer available again.


There are a lot of things I need to decide on how to paint, but I plan on getting this done shortly and give it a try on the table.  Can't wait!!

Sunday, May 13, 2018

Showcase: Kromlech Orc Dakka Bunkers

Very happy with these kits. Not only are they cheaper than the official GW model, but were very easy to put together, look great and are perfect for keeping stuff alive.

 
 
 

These might even end up in a battle report soon. Will be almost strange playing Orks again.

Tuesday, May 8, 2018

Next Tau list: trying out 2 Septs.

Time for the next iteration of my Tau.  I picked up a couple ideas from watching other people play and decided to try them out myself.


The key is the Sa'Cea sept, where each unit can re-roll a single failed to-hit each turn.  I first saw this with railheads - with a single shot each that's a pretty good deal.  I am going to try it out with Sniper drones and Firesight Marksman. Add in a drone controller now the snipers are hitting on 3+ with a re-roll.  Same with the marksman - only one shot each with the markerlight. 

Of course I'm keeping the Broadsides as Bork'An.

Here is the final list:

1994 pts, 106PL, 9 command points

Battalion Detachment, Bork'An Sept.
HQ: XV8 Commander, XV8-02, Shield gen, missile pod, drone controller, 2x Marker drone
HQ: Cadre Fireblade

Troops: 8 Firewarriors, markerlight
Troops: 8 Firewarriors, markerlight
Troops: 8 Firewarriors, markerlight, guardian drone

Fast: 5 pathfinders, pulse accel drone, grav inhibitor drone

Elite: XV104 Riptide, Burst cannon, sms, target lock, ATS

Heavy: 2 XV88 Broadside, HYMP, ats, 2 shield 2 marker
Heavy: 2 XV88 Broadside, HYMP, ats, 2 shield 2 marker


Vanguard Detachment, Sa'Cea Sept
HQ: XV8 Commander, XV8-02, 3x fusion blaster, 2x shield drone

Elite: Firesight Marksman
Elite: Firesight Marksman
Elite: Firesight Marksman
Elite: XV95 Ghostkeel, fusion blasters, fusion collider, drone controller, shield gen

Heavy: 3 Sniper drones
Heavy: 3 Sniper drones
Heavy: 3 Sniper drones

Let's see how that goes.

Sunday, May 6, 2018

Showcase: XV-95 Ghostkeel

It's finally done. After a bunch of hemming and hawing over what colors go where, I finished it up over the weekend.  Of course having all the weapons magnetized adds time to complete the work, but it's worth it.






As my supply of fenris grey dwindles, the less I'm inclined to paint the Tau.  I do plan on at least the 3rd marksman and last 2 sniper drones I have.  The Stormsurge, someday soon-ish, but the other 2 ghostkeels might end up on ebay.

Saturday, April 28, 2018

One last tweak to the Bork'An list

Last week I came back from a seized initiative against another 3-0 Tau player to go undefeated and secure first place in the month's league play!


After seeing what he was doing I decided to make a few tweaks on my list, mainly giving my drop commander more firepower.  I ended up dropping a Stealth suit to make room.

2000 pts, 106 PL

Battalion Detachment:
HQ: Cadre Fireblade
HQ: Commander (warlord), XV8-02, Shield Generator, missile pod, drone controller, 2x marker drone, puretide

Troop: 9 Strike Team, Markerlight, guardian drone
Troop: 9 Strike Team, Markerlight, guardian drone
Troop: 9 Strike Team, Markerlight

Fast: 4 Marker drone
Fast: 5 Pathfinders, grav-inhibitor drone, pulse accelerator drone

Vanguard detachment:
HQ: Commander, plasma rifle (replaced by Plasma accelerator), 2x fusion blaster, XV8-02, 2x shield drone

Elite: Firesight Marksman
Elite: XV9 Hazzard, burst cannons, ATS, 2x shield drone
Elite: XV25 stealth x3, marker drone, 1x fusion, 2x Velocity tracker, 1x drone controller
Elite: XV104 Riptide, Heavy burst cannon, SMS, advanced targeting system, target lock

Heavy: 2 XV88 Broadside, HYMP, SMS, ATS, 2 shield 2 marker
Heavy: 2 XV88 Broadside, HYMP, SMS, ATS, 2 shield 2 marker

Fortification network:
Tidewall Droneport, 4x Marker drone


I realized the plasma on the drop commander allowed me to stay far back, but didn't do any damage. So I went with the more traditional fusion blasters, along with the relic plasma.    Same with the plasma on warlord buff commander. I decided to try out a missile pod for a bit of range. 

I had 9pts left over, so added a couple systems to the stealth suits - a fusion with a velocity tracker should be fun.

Monday, April 23, 2018

Updated Bork'An Sept list

I made some changes to my Tau list, dropping the Ghostkeels.  They were a lot of points for not a lot of damage.  Especially now where there is no first turn deep strikes in my face they are not as needed.


The key to the whole thing is Broadsides with missile pods.  They are just incredible, the amount of damage output is insane - with 16 shots EACH.  With the extra 6" of range from the Sept ability, they are almost unstoppable.   Equip with an ATS and the missiles are now -2 ap, with the S7 and d3 damage. 

Smart missiles are great as well getting that -1ap, I almost always end up shooting the two types at different targets. 

I then surround them with a ton of drones to keep them alive and so far it's worked very well. 

1999 pts, 105 PL

Battalion Detachment:
HQ: Cadre Fireblade
HQ: Commander, 2x plasma, Puretide, EWO, Drone controller, 2x marker drone

Troop: 9 Strike Team, Markerlight, guardian drone
Troop: 9 Strike Team, Markerlight, guardian drone
Troop: 9 Strike Team, Markerlight

Fast: 4 Marker drone
Fast: 5 Pathfinders, grav-inhibitor drone, pulse accelerator drone

Vanguard detachment:
HQ: Commander, 3x plasma rifle (one replaced by Plasma accelerator), XV8-02, 2x shield drone

Elite: Firesight Marksman
Elite: XV9 Hazzard, burst cannons, ATS, 2x shield drone
Elite: XV25 stealth x4, marker drone, 1x fusion, 4x EWO
Elite: XV104 Riptide, Heavy burst cannon, SMS, advanced targeting system, target lock

Heavy: 2 XV88 Broadside, HYMP, SMS, ATS, 2 shield 2 marker
Heavy: 2 XV88 Broadside, HYMP, SMS, ATS, 2 shield 2 marker

Fortification network:
Tidewall Droneport, 4x Marker drone

I'm not sure yet about the stealth suits, but time will tell.  The main purpose of them is gone with big faq update, but not sure what I can replace them with.  I always manta strike the markers to come in turn one, to keep them alive.  the others on the tidewall keeps them safe if no one shoots at it, and the other targets are much more of a threat (broadsides, riptide).

The changes to the battalion helped a lot in the last game, allowing me to double nova and heal the Riptide.

The XV9 dropping in does a lot of damage with it's 16 shots at an extra -1ap. Give it just 1 markertlight hit and it's in good shape.  I think I need to adjust the weapons on the drop commander, not sure yet. He needs to do more than 1 damage per shot.

I've been having a lot of fun playing this list.  It's really a point the broadsides at something and delete it.  The 2 drop suits provide more than enough distraction though, as does the Riptide. Maybe someday someone will learn and focus down the broadsides, or at least try (go go savior protocols!).