A blog dedicated to my Warhammer 40k Ork army, as well as my other endevours: Dark Angels, Tau, and Orcs & Goblins. Modeling, converting, gaming, tactics and more!
Friday, August 30, 2019
One more revision to the Freebooterz list
As I was going back over my previous battles, I realized the one unit of boys really don't do a whole lot. They purpose of them is to sit back and wait until the shooting has softened everything up. But just one unit unsupported really doesn't do much.
But one thing I do need is more command points. That means another Battalion and 3 more troops choices.
That's 30 grots at 90pts. Carefully going over my list the only things I could drop would be either half the boys or the traktor cannons. I could possibly drop the biker boss but I do need to maintain 4 HQ choices. Maybe someday I'll buy and 2nd SAG ~~
But enough blabber, here is the new list.
Battalion Detachment
Kulture: Freebooterz
HQ: Big Mek on Bike, KFF, KMB, Big Choppa
HQ: Warboss on bike, PK, Da Killa KlawTroops: 15 Boys, Tankbusta bomb, Nob w/BC
Troops: 10 Grots
Troops: 10 Grots
Battalion Detachment
Kulture: FreebooterzSpecialist Detachment: Dread Mob (-1CP)
HQ: Big Mek w/SAG, Da Souped Up Shokka (-1CP)
Troops: 10 Grots
Troops: 10 Grots
Troops: 10 Grots
Fast: 2x Shokkjump Dragstas
Fast: 2x Megatrakk Scrapjets
Heavy: Gorkanaut
Heavy: 4x Mek Gunz, 2x Traktor kannon 2x Smasha Gunz
Air Wing Detachment
Kulture: Freebooterz
Dakkajet 6x supashootas
Dakkajet 6x supashootas
Wazbomb Blastajet, KFF, Wazbomb mega kannons, smasha gun
1998 pts, 104 PL, 14(-2) CP
I still have the small unit of boys to jump and assault, but now I also have more units of grots for both grot shield and jumping on to objectives (which was VERY effective late game).
But mainly losing a bit of CC power for a 50% jump in CP is a pretty good trade off IMO.
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