Tuesday, April 26, 2016

Superfriends 3.5

Over the weekend was Storm of Silence 4, a major ITC tournament I was actually able to attend. I took my Superfriends 3.0 list and learned something very important.

I went 3-2, losing to ...wait for it..Eldar and Tau.  There wasn't much I could do against the Tau list but I could have beat the Eldar if I had played the aggressive CC game I should be playing.

The Wulfen only made it into close combat once out of 5 games. The other 4 they were shot of the board before they could do anything. Most of the time it took literally all of my opponents shooting to accomplish this.  The answer to this is a second unit of them!   I was thinking about dropping the Ravenwing entirely for a Librarius Conclave, but I might not need too.

So here is Superfriends 3.5:

Great Wolf Detachment:
HQ: WGBL, Runic armor, thunderwolf, SS, Fist
HQ: Rune Priest, Bike, Level 2

Elite: 5 Wulfen, 3xTH/SS 2x Frost Claws
Elite: 5 Wulfen, 3xTH/SS 2x Frost Claws

Fast: Drop Pod
Fast: Drop Pod
Fast: Thunderwolf Cav x5, 5x SS, 1x Fist

Allied Detachment:
HQ: Sanguinary Priest, Bike

Troops: Tactical squad x5, Heavy Flamer, Combi-Melta, Drop Pod

Ravenwing Strike Force:
HQ: Sammael

Fast: Black Knights x4
Fast: Black Knights x4

Only one caster does not mean I'll get what I need, but it can't hurt to try.  Having the 2nd unit of Wulfen also come down turn 1 means a lot of hurt right where I need it the most. In both the games I lost if I had the 2nd unit, I would probably have tabled my opponent.

It's also a lot less money then my 4.0 list, and I'd rather put cash into modifying my Blood Angels into an Iron Hand Medusa Strike Force.

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