GW has covered an overview of just about all the rules at this point, but still there are A LOT of questions left unanswered.
While we got to see a dataslate for thousand sons, and a few other weapon spoilers, we will have to wait and see.
We know the Morkanaught has 18 wounds and a 3+ save. I might just have to save up for one now! Though I'll probably use the Gorkanaught instead. However it might have a completely different table.
I'm also hoping for the forgeworld units: Mek Stompa, Zhadsnark, War Kopta, etc. They have a tendency to leave Orks in the dust on these things.
I came up with a few things that I would like to see in the new rules:
M12" BS 5+ T6 W5 sv 5+
Ramshackle: Every unsaved hit can only do 1 wound, regardless of weapon profile.
This would bring the Trukk truly back: able to make it across the board and deliver it's deadly cargo. Yet still have a good chance of dying to any sort of concentrated small arms fire.
S7 AP-1 Heavy D3 Damage D3
AP4 seems to translate to AP-1. But Deffguns are the heavy weapon of Orks, having them just 1 damage seems very underwhelming.
M6" WS3+ BS5+ S4 T4 W4 LD7 6+
Yep, 4 wounds. This would translate to Meganobz:
M4" WS3+ BS5+ S4 T4 W4 LD7 6+
The downside to so many wounds is of course, losing whole models to morale. But MANz are usually fielded in small enough units so it won't matter.
Nobs should have double the wounds of Terminators.
Notice how I didn't put down any points. The point system will be so completely revamped that any speculation is meaningless.
OK here are some questions:
1. Since Megarmor is such a different profile than non-MA, will characters be split up? So we have one dataslate for MA warboss and one for non-MA? Or will it just be different profiles on the one dataslate.
2. Painboys/FNP. How will they work? Will FNP even be a thing?
4. Will Warbikes actually get 6 shots?!?!
and I'm sure there will be more
8th can not get here soon enough.