Wednesday, March 16, 2016

Superfriends 3.0

I'm finding the more targets I present the better my list does. In that flavor, I've come up with a great way to add an equally deadly yet super aggressive unit to my list. And make the Thunderwolves even better!

Great Wolf Detachment:
HQ: WGBL, Runic armor, thunderwolf, SS, Fist

Elite: 5 Wolf Scouts
Elite: 5 Wulfen, 3xTH/SS 2x Frost Claws

Fast: Drop Pod
Fast: Thunderwolf Cav x5, 5x SS, 1x Fist

Allied Detachment:
HQ: Sanguinary Priest, Bike

Troops: Tactical squad x5, Heavy Flamer, Combi-Melta, Drop Pod

Ravenwing Strike Force:
HQ: Sammael

Fast: Black Knights x5, meltabombs
Fast: Black Knights x5, meltabombs

Elite: Ravenwing Command Squad, Apothecary



So the Wulfen go in the drop pod and come in turn 1.  That gives my opponent a serious problem: Shoot the Wulfen or the Thunderwolves.  Since the Iron Priest got moved to HQ, the scouts become a 70 point tax to give the Thunderwolves WS5 - totally worth it!  I can move the WGBL to the Command squad if I need to hit multiple units in CC, and he'll still get FNP. 

Wulfen are completely bad-ass. For the points they really present a serious threat. 

I've got the models now and I have a lot of work to do before Storm of Silence 4!

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