Thursday, July 18, 2013

Project reveal - Orky Vengeance Weapon Battery

I finished up the prototype for my latest project, an Ork-ified Vengeance Weapon Battery.

I think this fortification could be fun..if only mildly useful..as a support for an Ork assault army. Even though I have not played an assault army in ..like 3 years.. I still think a couple of battlecannons for 170pts would deter an opponent from certain actions. I'll have to play test some.

But what I know for sure is that I didn't want to spent $50 on the kit and be stuck with the Imperial look of the wall of martyrs.

So I built my own.  I guessed on the size based on the pic GW put out where a Khorne Berzerker is standing next to one of the batteries.







Here is the prototype all ready for primer.  I'm working on a how-to for the 2nd one.


More to come shortly.  Comments welcome!

Wednesday, July 17, 2013

Hobby ADD kicks in yet again..another new project.

Just as I had put away everything..and getting ready for bed..an idea I had been stewing on for a couple days just got the better of me and I had to do something with it.

What it is, I'm not telling quite yet.  But I'm sure someone will figure it out soon enough.






After I finish the prototype, I'll make a full how-to video. Hobby ADD I tell ya. I still need to finish my OFCC display board. It's sitting here black bombed. It really won't take me long at all..that's why I'm not rushing.  Plus all the Space Wolves I need to paint..

Anyway..NOW I'm going to bed..and only because the glue needs to dry.

Monday, July 15, 2013

Tau Quad-gun conversion complete.

Just a couple pics of my quad-gun built from old metal broadside railguns.







I really like how this came out.  I just wish the guns were not so unbalanced. They are held in place with poster tack in these pics. I also painted the 4 other rail guns that are magnetized for use on actual broadsides.

The base is a 1" piece of plastic tube and I used resin sprue leftovers from forgeworld to make the bits off the bottom. I should have done 4 now in hindsight.  The middle is from the actual quad-gun.

Now I just need to figure out an Aegis that matches.

Friday, July 12, 2013

Drybrushing: not to be overlooked.

Once again, going against conventional wisdom will usually give you better results then following blindly.

"They" will tell you that dry brushing is for beginners, and "real" painters will always blend. 

Sure, if you don't mind taking 18 months to paint your army. 

Getting a good blend and highlight can be done with drybrushing, plus it is super quick and easy.  To do it right, however, does take practice and patience.  Once you master it, though, the results are great.

I've decided NOT to spend forever blending and/or highlighting my Space Wolves. I've decided to go the drybrush route. I've never really done much of it, pretty much only for terrain, bases and the occasional slugga.

Getting shadows and highlights with drybrushing requires similar approach as blending, getting the high areas or even using zenith highlighting.  This is all stuff I'm working on, but since I've only done 2 guys so far I'm still very happy with the results I've had.

The other trick to effective drybrushing is masking.  Here are some picks of me doing the chest and belt buckle gold on my first Grey Hunter:


Here is the masking. I based the gold areas with Balthasar Gold and then washed withNuln Oil. Masking tape is Tamia tape and poster tack takes care of the details.  The masking took less then 5 minutes.



And after the drybrushing is complete. Started with a drybrush of Balthasar Gold, followed by Auric Armor Gold, followed by Golden Griffon (the dry paint).  I washed with sepia, then re-highlighted with Golden Griffon.



Here he is once the masking is removed.  Perfect job, good depth and highlights. Maybe too much Golden Griffon, but still very happy with it.

I should note this was the first time I've tried the GW dry paints..and omg they are awesome.   So much pigment that controlling it is a bit difficult but what I've tried so far (the metallics) are just fantastic.

So that's it for now.  More Space Wolves to come, as well as my OFCC display board.

Monday, July 8, 2013

Allies for Tau part 1 - Space Wolves

When talking about allies in 6th, a lot of people will say if you need allies then the army book isn't well balanced. Well this does not really apply to Tau, as pure Tau plays just fine and has many viable builds.

So when planing out allies for Tau, there really are not many holes to fill.  Tau has plenty of access to melta (unlike say, Orks). It has a lot of mobility, ignore cover, monstrous creatures, flyers, etc. 

The two main holes are lack of psychic defense (which is getting very scarce these days), and any real close combat punch.  This is where Space Wolves really come in, as they have plenty of both to spare.

Now I'm going to concentrate on allies with Tau primary, so it limits the number of units available.  Tau as the allied detachment is a completely different discussion.

Here is my first Wolf ally list, which I am currently working on painting:

Primary: Tau
HQ: Commander; Iridium armor, shield generator, Multi-spectrum sensor suite, Puretide Engram Chip, Missile pod, vectored retro-thrusters

Troop: 8x Firewarriors, Shas'ui
Troop: 6x Firewarriors
Troop: 19x Kroot, sniper, hound

Elite: 3x Crisis Suits, 6x Burst Cannon, Shas'vre, Target lock
Elite: 3x Crisis Suits, 6x Fusion, Shas'vre, Target lock

Fast: 5x Pathfinder, Shas'ui
Fast: 5x Pathfinder, Shas'ui

Heavy: 3x broadsides, 3x missile pods, 2x velocity tracker, 1x Target lock

Allied: Space Wolves
HQ: Rune Priest, Runic armor
HQ: Wolf Lord, Runic armor, t-wolf, fist, stormshield, Saga of the Bear

Troop: 10x Grey Hunters, 2x Meltagun

Fast: 2x Thunderwolves, 2x Stormshields

Heavy: 6x Long fangs, 5x Missile Launcher
The best part of Space Wolves is that they can take 2 HQ units per slot, even as an ally, which is in the FAQ.  This allows both a rune priest for the "I say no" runic weapon and a powerful assault Thunderwolf Lord.

You also notice I pack a lot of melta in this list, with both Crisis Suits and Grey hunters maxed out. This isn't for vehicles as much as it is for Riptides and Wraithknights.

The commander goes with the Broadsides, to soak up wounds and make sure they always ignore cover so I'm not dependent on the Pathfinders.  (I would normally take marker drones, but the pathfinders are cheaper and more flexible here, giving me more shots if needed)  And if they do get assaulted, with the 2+ save and the invul they could survive more often then not and have a chance to get away since Hit and Run uses the highest initiative instead of the average.

The Rune Priest will usually go with the Long Fangs to doll out prescience.  I will keep JoWW against Riptides or Necrons.  I was thinking of some plasma cannons, but the S8 is a great help against the constant thorn that is Riptides/Wraithknights. 

The thunderwolves will move up to take pressure off my gunline, but the best part of this list is the wolves don't have to go in alone, they can get support from Kroot and/or deepstriking suits. Saga of the Bear is a must-take, with even a Riptide able to instant-death him before he gets to swing. Dropping in 24 S5 shots will soften up any target, if need be.  They probably won't deep strike too often, though.

I have a few more guys to assemble before I can start play testing, but I expect this list to do very well especially against the meta I face locally.

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Now if  you don't take the Thunderwolves (they do eat up a lot of points after all) then you can really go overboard on the shooting, going with 3 full units of 3 Crisis Suits all with 2 burst cannons.  Not much is going to survive that.  Add in more Grey Hunters, maybe one unit in a rhino or drop pod to go for an objective as well.  I've seen this style on the table before, as one guy plays it, and it's pretty nasty.

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That concludes part 1 of my Tau allies.   I still have Orks and Bloo...*cough* Red Space Marines. I tried some Codex Marine allies before the new Tau dex came out, and it wasn't bad...running Assault Termies out of a Skies of Blood-ruled Stormraven.  After that I'll dive into the TauDar uber combos.

Saturday, July 6, 2013

Quick project - megaminis.com Grot missile launcher

Looking through my box of abandoned projects, I found this little guy I had totally forgotten about.  I bought him from the same place, at the same time, that I bought my rocket-pack Goblins for my Doom Divers. I thought he was too cool to pass up.



Mega Minis is where I got all these guys.  They have thousands of different metal models to choose from, goblins, humans, robots, fantasy, sci-fi, scenery, accessories, etc.

Or they did.  I went to there ebay store, found it empty. Checked out the website and it says they are closing at the end of the year!  They are still in business for now so most of the catalog is available and some stuff is getting sold to other companies. I would highly recommend taking a look at what they have and buy what you need now!

So anyway, back to this guy.  He's just too awesome.  Painted him like the rest of my grots, and he'll be manning a lobba or kannon soon enough.

Love the happy face on the back.  How appropriate is seeing a smile before getting blown up!!

Thursday, July 4, 2013

First completed Space Wolf - Rune Priest

First completed Space Wolf model, a Rune Priest.

The majority of this model is drybrushed, and with some practice I should be able to get better shadows on the armor then I got with this one. I really didn't want to blend up the highlights since they are allies to my Tau, and the Tau has none of that (though I should go back and do line highlights).

I am going to build 3 thunderwolves (1 being a lord), a bunch of grey hunters and a unit of 5x missile long fangs. 

Enjoy!